*Huge Offer* ASUS ROG SWIFT PG348Q Monitor On Cyber Monday 2020

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Despite varying levels of compatibility with games, ultra-wide monitors look like here to stay. And just why not? They take up a huge amount of space on your own desktop, however the immersion you’ll feel while playing a supported first-person shooter on a big, curved screen is a wholly unique experience. Asus’s 34-inch flagship model, the PG348Q (View it on Amazon) / (View it on Amazon UK) features G-Sync support, a refresh rate up to 100Hz, and 3440 x 1440 resolution. So there’s too much to love about the PG348Q. Let’s enter it:

Design and Features


Similar to the similarly sized Acer Predator Z35P, the Asus PG348Q is an enormous monitor that eats up a huge amount of desk property. At 34 inches diagonally, the 21:9 display includes a striking occurrence that may leave friends and family and family wondering if you’ve started playing PC games on an HDTV instead of a standard monitor. But it’s that same size and a subtle curve to the screen which will draw you into games. The effect is an experience that may fill your peripheral vision, and it’s actually difficult to make clear the amount of of a difference which makes until you check it out for yourself.


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Asus has given the PG348Q an aesthetic that lies somewhere within “spaceship” and “industrial chic.” The large, grey plastic back panel is covered in markings that are similar to a sci-fi ship’s hull, as the strong base features copper-colored accents which appear to be the within of a turbine or professional drill.

An attribute called Light in Motion, when fired up via the on-screen display, projects a red ROG logo from the monitor’s neck onto the desktop. It could have already been nice if that color was customizable, nonetheless it still looks pretty neat. Underneath part of the screen includes a classy, textured silver finish. The PG348Q is not subtle and it looks awesome.

The PG348Q offers a decent selection of adjustments including height, tilt, and swivel. Behind underneath edge of the screen will be the I/O ports, and they’re aggravatingly hard to attain. Plugging anything in requires fumbling around blindly, because the screen tilt isn’t quite extreme enough to enable you to actually see what you’re doing. Regardless, once you find out where things are you’ll find one DisplayPort, one HDMI port, four USB 3.0 downstream ports, one USB 3.0 upstream port, and a 3.5mm headphone jack.


You’ll need to make use of DisplayPort to take full good thing about both G-Sync and the PG348Q’s max refresh rate of 100Hz. Conversely, HDMI caps out of them costing only 50Hz, so that it should only be utilized in an emergency, such as for example starting up a gaming console.

Asus has packed the PG348Q with a curved In-Plane Switching (IPS) panel with an anti-glare surface. It’s vital that you note the 3800R curvature upon this monitor is deceptively subtle. It’s there for certain, but when compared to deep curves entirely on similar monitors-the Acer Z35P comes with an 1800R curvature, for example-it’s almost difficult to even tell it’s curved at all. This implies the peripheral vision I mentioned earlier isn’t quite on par with monitors sporting a far more pronounced curve, but at 34 inches on a computer desk, it’ll still fill your field of view.

Thankfully, as I’ll speak about later in my own testing, the inclusion of an IPS panel, instead of Vertical Alignment (VA), means viewing angles are also great on the PG348Q, therefore the 3800R curve really appears to work.

Accessing the on-screen display on the PG348Q is accomplished with some buttons and a joystick on the trunk right side of the panel. Most OSD menu buttons are simply short of a complete nightmare, but accessing the menus on the PG348Q is wonderfully easy and simple. Beyond the energy button, the other four buttons are hot-keys for menu items like the “turbo” function which allows for quick switching between 60Hz and 100Hz.


Again, I just about just left it on 100Hz, nevertheless, you can downclock if it you intend to or have to. There’s also usage of Asus’ on-screen features like various crosshair overlays, an FPS counter, and an on-screen timer; though I’ve no idea why anyone would want such a thing.

Like the majority of IPS panel monitors, there exists a decent selection of color settings, in addition to a number of game-specific presets and an sRGB mode. Personally, the Racing setting appeared to perform the very best with some very minor tweaks to contrast. From within the OSD, there’s also usage of volume settings for what should be the weakest feature on the PG348Q: its two comically bad 2w speakers. Seriously, they are not worth turning on-it’s like hearing audio tracks from an intercom taped to a huge TV. Why?


Testing


As usual, I used the LCD testing pages to place the Asus PG348Q through its paces. These helpful webpages allowed me to check factors like response time, contrast, gamma, color banding, and response time. When it comes to gamma and contrast settings, the factory calibrated settings on the PG348Q were simply a teeny bit off to my eyes. Still, fixing this required only a adjustment to contrast settings in the OSD, eventually leaving my gamma readings dead-on in the typical 2.2 range. Color shades were identifiable over the light and dark spectrum with nice precision.

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Despite its 1000:1 contrast ratio-not the best I’ve seen, but standard for an IPS panel-the PG348Q showed excellent black levels and white saturation was minimal. The darkest tones on the screen were still identifiable from black backgrounds, and bright whites were identifiable over the spectrum. Needlessly to say then, there have been no problems with color banding.


As stated earlier, viewing angles were excellent from practically all extreme views, with reduced color changes even though viewing the PG348Q’s screen from the medial side. And with such an enormous panel, well, there’s probably hardly any reason to take action. Asus has listed the grey to grey response time on the PG348Q as 5ms, and astonishingly enough, this might have already been a conservative estimate on our test unit. The Lagom test runs on the group of flashing pixels to recognize a variety of response time as the monitor switches from dark to light tones. Many monitors will perform their finest in easy and simple (grey to grey) transition but falter elsewhere. The PG348Q performed very well across the spectrum, also to my eyes was holding sub-5ms times over the board.

Lastly, I used Blur Buster’s Test UFO page to check on for just about any dreaded ghosting or motion blur issues. Thankfully, I detected absolutely zero discernible ghosting with the PG348Q running at 100Hz using its overdrive functionality set on track. Beyond some slight changes to contrast, this monitor tested very well.

Gaming


While ultra-wide gaming has benefitted from an evergrowing set of compatible titles, it’s vital that you note you may still find a few caveats. Whenever a game works with with the monitor’s 21:9 aspect ratio, the knowledge is seriously excellent. PlayerUnknown’s Battlegrounds involves mind, using its big, sweeping environments. Colors on the PG348Q really pop, so when its rich colors are coupled with a major game environment-particularly in first-person-the immersion level rocks !. When you play a non-compatible title, though, you conclude with ugly black bars privately of the screen.

For the meantime, the Asus PG348Q is easily among the finest ultra-wide gaming activities available. My Nvidia GTX 1080-powered rig had no issues running games at the monitor’s native 3440 x 1440 resolution, even at100Hz. Even titles with an increase of “scaled” 21:9 resolutions, like Overwatch, looked phenomenal upon this monitor. G-Sync functionality on the PG348Q works flawlessly, without discernible screen tearing over our many hours of doing offers.

I’ll say, however, that I really do wish the PG348Q had somewhat more curvature. Again, it’s most likely not very noticeable to a lot of people, but I possibly could tell the difference between this monitor and the peripheral view made available from other ultra-wide curved displays. When I’m playing Battlefield 1 and riding a horse over the desert, I’d like more desert in my own peripheral vision. Beyond that small

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