Best FIFA 19 PS4 Game Review
FIFA’s foundation is definitely based on a couple of things: presenting a great, free-scoring game of football and unparalleled authenticity. FIFA 19 takes a tiny step forward regarding the former, adding a small number of gameplay tweaks that refine the well-trodden FIFA formula instead of reinvent it in virtually any significant way, but an enormous stride forward with the latter, because of the inclusion of the Champions League.FIFA 19’s gameplay innovation is precision ball control which, when used effectively, creates new openings through subtle movements, body feints and fancy flicks. But for each and every slick little bit of control there can be an equal moment of miscontrol as the ball gets from you. It’s unforgiving initially, leading to untidy passages of play with balls bouncing off the knees, chests, and heads of supposed top-class professionals. However, once mastered, the free-flowing football (using the proper analogue to lead the ball from you first-time) creates a number of the game’s most eye-catching moments. Letting the ball find the body or flicking the ball before hitting a first-time shot adds a fresh degree of satisfaction to attacking play.
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Flicking the ball before hitting a first-time shot adds a fresh degree of satisfaction to attacking play.
Similarly, there’s a supplementary layer to finishing that works much like Gears of War’s active reload mechanic to include an even of risk to any potential goal threat. It’s activated by pressing shoot another time after powering up a go, with time with when the player strikes the ball. Obtain it right and the shot will fizz such as a rocket, and even though it doesn’t necessarily guarantee an objective it certainly increases your odds. However, obtain it slightly wrong and the player embarrassingly fumbles the shot. Overall, my experimentation with this technique left me feeling that the reward didn’t justify the chance when shooting the original way still works so well.
There is welcome authenticity to just how 50/50 battles are actually decided, considering both of the timing of a tackle and the attributes of the players involved. Consistently developing second best against more robust opposition could be frustrating, but that reflects true to life with greater accuracy than in previous editions. It’s definitely a noticable difference on the old system because I could judge whether to challenge for a loose ball to an improved extent.
Elsewhere, passing accuracy will be a lot less automatic. As the resulting imprecision takes some used to, it’s a rewarding and welcome improvement over the laser-precision passes of FIFA 18. Pace is no more as easy a path to goal and a good player as quick as Leroy Sané should check back sometimes whenever a chasing fullback catches up to him.
This puts more focus on finding and using space properly, instead of relying on a new player with 96 sprint speed to glide pass defenders and win you matches. Strength can be now a more useful tool for winning and keeping possession of the ball, but therefore the agility stat feels slightly sidelined, with some players resembling a Sherman tank when performing tight turns. This slower pace results in a more robust game of football and, ultimately, a more real one befitting of FIFA 19’s lavish presentation.
The fidelity of this presentation is definitely FIFA’s calling card and the addition of the Champions League is welcome, removing the main one licensing bragging right Pro Evolution Soccer always had over perennial rival. Each of the pomp and circumstance of Europe’s premier club competition exists and correct. From the quickly recognisable introduction music to the graphic overlays used through the entire season, every part of the tournament is recreated perfectly. The amount of detail is outstanding and I came across myself constantly impressed by how accurate each match setting was.
That authenticity goes beyond the Champions League, too – there are 16 new La Liga stadiums, along with carefully reproduced atmospheres that fill them with life. Each venue genuinely feels different and makes each match a brand new, enjoyable experience. Such may be the endeavour of EA’s design team to recreate a few of football’s most iconic arenas that they have even were able to fully build Tottenham Hotspur’s new stadium before construction on genuine has been completed in North London.
Each venue genuinely feels different and makes each match a brand new, enjoyable experience.
The players inside grounds look much better than ever also: little details, like beads on sweat on players’ foreheads or the slight rustle of their shirt sleeves on a windy day, enhance the atmosphere. They move more fluidly than ever before, appearing to sense and respond to the ball and the players around them. Defenders will back to opposition forwards to shepherd a ball out of play and can attempt new methods to trap the ball if it involves them at an awkward angle, making them feel more human because they more naturally modify to each situation they end up in. Players may actually tire slightly more as games continue as well, increasing the realism.
The UEFA competitions also bring with them two new commentators, Derek Rae and Lee Dixon. Although neither gives a lot of a tactical insight, it will always be a bonus with an extra couple of voices instead of Alan Smith’s monotone drawl. The brand new licenses have already been woven into every game mode possible too: the Champions League (and its own little brother, the Europa League) could be played within the career mode, with former also within the Kick-Off menu, with each stage open to play separately. Integration with Ultimate Team in the sort of live content updates is promised, but at this time it really is unclear whether this will be any longer than some in-form FUT cards.FIFA’s Kick-Off mode has been long stagnant, offering little apart from standard exhibition matches, but this season it has undergone a considerable overhaul with nine new game modes available. The most remarkable are available in the home Rules section, which is FIFA’s response to Overwatch’s Arcade. These match types introduce new rule subsets to the core 90-minute match experience and do so to varying degrees of success. Some are ripped straight from the playground, such as for example my beloved Headers & Volleys, while some bring a far more anarchic edge to the stunning game, like No Rules mode. Without offsides, fouls, or bookings enabled, this quickly descends into chaos and there’s no denying it’s a lot of fun.
Latching onto the existing battle royale zeitgeist, the most enjoyable of the new additions is Survival Mode. In a nutshell, it contains players being randomly ejected from your own team once you score an objective, theoretically giving the trailing team the benefit. The various tactical approaches you may take to these matches because of its evolving nature give it a lot more depth than others. Going attack heavy in the beginning leaves you at a disadvantage down the road, with minimal numbers and dwindling stamina all having an impact. In the event you play it safe and make an effort to nick a goal towards the end, thus keeping all 11 players on the field so long as possible? I played numerous matches against both other players and the CPU and didn’t find myself tiring of it at all.
House Rules is a welcome breath of oxygen that contrasts against what the original matches continue steadily to do so well.
These new modes go a way to restoring a few of the quirkiness which has since diminished over both decades since FIFA ’97 briefly introduced indoor football. House Rules is a welcome breath of oxygen that contrasts against what the original matches continue steadily to do so well. True, it’s unlikely lots of the modes will hold much appeal in the months after release, especially because they’re exclusively (and bafflingly) available offline, but they’re a welcome addition, especially considering both Career Mode and Pro Clubs remain nearly untouched. Ultimate Team, can be fairly unchanged these times, controversial microtransactions included. The only addition of note is Division Rivals, a mode which allows you to compete keenly against others of an equivalent level of skill for weekly rewards. It offers more structure to how best spend time in FUT, but doesn’t really put in a good deal. The Journey returns once more, now in its third (and final?) year of Alex Hunter’s story, with a 16 hour campaign that’s more soap opera, than Sopranos.
The Journey: Champions tells three separate storylines – one for each and every of the three protagonists – because they tackle their own challenges. Alex, the ‘Galactico,’ is adjusting to stardom in Madrid; his teenage sister Kim’s battling between being truly a World Cup star and finishing her schoolwork; and Danny Williams, a parody of a Premier League footballer who’s at odds with the persons that surround him. Specifically, his estranged brother who’s a twirly moustache from being truly a pastiche of a 1920s Hollywood villain.This story – which is often played as you complete interwoven narrative or put into three separate threads – is bookended by one of the most compelling scenes in virtually any of The Journey modes, but is suffering from another chapter that’s much too bloated and could have benefitted from fewer laborious training drills and post-match interview sequences, which are frankly painful to view. I came across myself crying out for a few variety, and especially disappointed that none of the brand new House Rules modes found their way in to the mix.
The Journey is a heavily scripted story hidden behind a thin veil of preference, both on / off the pitch.
Disappointingly, choices you make seem to be without consequence, with key decisions having little impact. One particular choice I had to create was how “The Williams” should represent his new sponsor, a fictional fish and chip shop chain called McMillan’s. A photoshoot or a radio advert? It’s a so-called ‘monumental decision’ that I never saw any repercussions of on the way.
In reality, it’s a heavily scripted story hidden behind a thin veil of preference, both on / off the pitch. The beginning is promising but falls in to the pitfalls of ox-bow lake-style storytelling. Ultimately everyone will play an extremely similar campaign producing a handful of different end scenarios and even having a poolside life lesson from Neymar feels as though a slog.
With various new modes plus some significant gameplay tweaks that produce ball control more convincing, FIFA 19 is a definite improvement after last year’s effort. Not absolutely all of the additions hit the mark, however, including the Gears of War-style shooting mechanic and a small number of the brand new Kick-Off modes. When in conjunction with an underbaked The Journey single-player campaign, those decelerate its momentum a bit. Having said that, FIFA 19’s simply more pleasurable than