10 Best Gears Of War 4 Xbox Game You Can Buy This Cyber Monday Sales At Low Price 2020

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No, I’m not discussing Star Wars Episode VII, though there are numerous of interesting (if coincidental) similarities between it and the approach Microsoft’s taken up to its first internally developed Gears of War game. Gears of War 4 is defined 25 years following the events of the initial trilogy, with Marcus Fenix playing the Han Solo mentor role, while his son JD and JD’s longtime friends Kait and Del sub set for Rey, Finn, and Poe. As the torch is passed to a fresh generation, I was left reassured that is in lots of ways the same Gears I understand and love.


The brand new DeeBee and Swarm enemies require welcome new offensive and defensive ways of combat them.



Let’s get something taken care of in advance: if you’re looking for Gears of War to be completely reinvented, Gears 4 isn’t that game. That full-on reboot day will probably arrive eventually, but everything concerning this entry in the series hews closest to the first Gears, which is just about the one I’d also tend to emulate: the mystery of a fresh, unknown enemy lends a survival-horror feel to the gritty shooter tone, the casual fork in the street offers both gameplay variety and replayability, and the plot revolves around a seek out family – here, it’s Kait’s missing mother Reyna Diaz instead of Dominic Santiago’s wife Maria.

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That’s not saying Gears of War 4 doesn’t bring new factors to the series’ cover-based shooting formula. On the campaign side, the brand new DeeBee robot enemies and Seran Swarm foes attack differently than their Locust predecessors, thus requiring welcome new offensive and defensive ways of combat them. For example, the bigger Heavy DeeBee jump-jets over cover and self-destructs when it requires enough damage, as the skybound, front-shielded Guardian is most beneficial flanked from multiple sides so that you can expose its weak spots. And the Swarm’s Pouncer flings deadly quills from its tail and hops along with cover, pinning you to the bottom just like a Hobbes from Hell if you stay static in one place for too much time. Most of these put far more pressure on you than previously in a Gears game, and so are especially inviting for challenge-seekers playing on higher difficulty levels.


Variety is a welcome pillar of its eight-hour trek.


On an identical note, Gears of War 4’s new weapons integrate nicely in to the established universe alongside the familiar Lancer and Friends, both in campaign and multiplayer. The Buzzkill fires lethal, high-velocity sawblades that spectacularly instagib foes if they connect. The Overkill packs a wicked, if short-range, double-barrel shotgun-esque punch that’s especially gratifying when other human players feel its wrath. Finally, the DeeBees’ EMBAR is a no-scope rifle that’s not practically as cumbersome to wield as the original Longshot.

Design-wise, the brand new Gears campaign succeeds because of stellar execution of a focused idea. Variety is a welcome pillar of its eight-hour trek, as, apart from one exception in Act IV, you’re never in a single place doing a similar thing for too much time. Gears 4’s campaign – playable in two-player split-screen or online co-op (and even supports cross-platform play with the PC version) – packs several gameplay styles, including a few thematically appropriate cases of Horde mode plus a couple other enjoyable changes of pace. (An agreeable suggestion: usually do not watch the Gears of War 4 Launch Trailer; it offers away some of the campaign’s fun gameplay surprises.) And laudably, Gears 4 never depends on the annoying design trope of requiring you to perform a frustrating gauntlet through large sets of the toughest enemies you’ve already fought individually so that you can reach its conclusion; it’s got a much smarter endgame up its sleeve.


Gears 4’s most graphically impressive occasions are tied to the elements.


Visually, this Gears doesn’t pack the same jaw-dropping punch the initial did back 2006 when it showed the sort of revolution that the Unreal Engine was with the capacity of, but it is an extremely pretty game throughout. That’s not because it’s among the first Xbox games to aid HDR if you’ve got an Xbox One S and an able TV, because while I possibly could tell a difference in comparison to non-HDR, it’s nothing to write home about. Gears 4’s most graphically impressive occasions are tied to the elements, with Windflares (basically giant electrical dust storms) making swirling dust, swaying trees, and dancing foliage. Smartly, the heavy winds actually affect weapons that fire relatively slow-moving projectiles including the aforementioned Buzzkill, whose shots will arc in a way that they become almost useless at their normally reliable medium range, forcing you to select your gear extra carefully in the bad weather.

Like its fellow first-party mainstay Halo, Gears of War’s campaign is definitely complemented by great multiplayer. That hasn’t changed with Gears of War 4. Both Versus and Horde, like campaign, have evolved instead of been reinvented, with predictably fun results. Gears multiplayer has always managed an excellent balance of tactics and fast action to go using its borderline-cartoonish violence, giving it standout appeal over the glut of other multiplayer shooters. Gears 4 brings 10 maps and a good amount of modes – almost all of which are excellent, tried-and-true staples from other games or previous Gears entries. A standout is Arms Race, which is actually Call of Duty’s Gun Game, where each team in a races to get three kills each with every weapon in a specific order. It works equally well here. Escalation, aka Domination or Territories, alternatively, simply drags on much too long as a best-of-13-round duel. If Gears 4 were patched to cut that in two, Escalation would join the other modes in the winner’s circle. Meanwhile, the now-expected private-match customizability also grants Versus a good amount of stamina to play specifically how you want.


The five-player Horde mode, however, is once more where Gears’ multiplayer shines brightest. The tower-defense factors introduced in Gears 3 have already been iterated on for the better here. Killed enemies drop resource chits that must definitely be collected and cut back to your Fabricator – your mobile emplacement builder, basically – and deposited right into a team-shared pool used to erect fences, sentries, turrets, and more as you fight through 50 waves of DeeBee and Swarm foes. Every tenth wave brings about a random boss to cope with, including the Snatcher, who steals downed allies and carries them away, or the Kestrel, an attack helicopter who forces you to improve your eye level. And a fresh class system emphasizes teamwork by encouraging specialized roles that grant specific action bonuses. For instance, the Engineer is more lightly armed but can repair damaged emplacements. My group’s best run ended at wave 42, and we immediately jumped back for more. So expect many hours of replayable fun together with your friends.


PC Version Update


After hanging out with the PC version (included free with digital purchase of the Xbox One version, and vice versa), I’m pleased to report that performance is buttery smooth – my GTX 970-powered PC never dipped below 60fps, and it would’ve been constantly higher if not for the refresh-rate limitations of my aging monitor. Keyboard-and-mouse controls feel good and so are as configurable as you’d expect from a PC game, with only the default binding of the gamepad’s A-button functionality set to the spacebar annoying me enough to want to re-bind it left shift key. Cross-play is totally seamless – I played Horde on Xbox One with two PC teammates (marked as such by a monitor icon next with their gamertag in the lobby) and two console teammates, and both progress and achievements carry to either version. Apart from 4K resolution, that i wasn’t in a position to test, the PC version’s biggest draw is a 60fps campaign, which is capped at 30fps on the Xbox One.

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