NieR Automata PS4 Review: One Of The Best Fighting Game!
After trading fisticuffs with a Transformer, cartwheeling around a bullet-spewing tank manipulated by evil clowns, and by using a moose to buck my way through killer robots, it’s safe to state that there are incredibly few games – if any – that can compare with Nier: Automata
. At differing times it’s a hack-and-slash, an RPG, a shoot-‘em-up, a brawler, and a good text adventure. But whichever style it really is at any given moment, this dazzling hybrid gives 30-plus hours of fantastically fun action, exceptional locations, and a tale so weird I doubt I’ll forget it any moment in the future.
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Nier: Automata occurs in a desolate but gorgeous futuristic dystopia where humanity has fled to the moon after an extraterrestrial invasion, abandoning an army of androids to fight the aliens’ more primitive but prolific machines. It’s a global where lush green tendrils of ivy coil around the massive skeletal remains of crumbling skyscrapers and tears of rust streak down the sides of old factories, with rotund buildings and looming cranes dominating the skyline.
Automata’s striking art style and enormous sense of scale are mesmerizing to check out on the PlayStation 4, but especially on the PlayStation 4 Pro. It doesn’t exceed 1080p on the Pro, but colors appear fresh and vivid, while better lighting and shading bring the world into sharper focus. I did so face a few hiccups that knocked the frame rate below 60fps and witnessed a good share of texture pop-in, nonetheless they only pockmarked Automata’s lovely features extremely slightly. That, or I was too enchanted with the soaring, chorus-filled soundtrack to essentially notice; Automata will surely be joining its predecessor’s score on my playlist.
The story that occurs between the tumbled remains of abandoned superstructures is bizarre and entertaining, if somewhat haphazard. First as an android named 2B and later as other characters exceptional same events from different perspectives, your task is to fight the alien machines and bring a finish to the war. The quirky, full-tilt drama that unfolds as you bounce between Earth and the moon can be an intriguing one, touching on existential themes just like the meaning of life and humanizing those on the other hand of war. It works, generally, due to a number of bonkers plot twist and well-done voice acting that helps sell the more outlandish items of allegory.
Like its predecessors Nier and Drakengard, Automata has an unfortunate tendency to wander into uber-convoluted territory, which is where problems learn to arise. Try as I would, I couldn’t always know very well what was happening, even when i played through many of Automata’s multiple endings. Additionally, there are some emotional occasions that struck me as forced. It’s as though the game’s lead writer Yoko Taro wished to make me cry and was casting about for methods to make that happen. (To be fair, one event did have me pretty darn misty-eyed.)
I was pleased to see familiar faces from the initial Nier.
The larger issue was the disconnect I felt from 2B and her fellow androids. Their personal dramas take too much time to unwind, which prevented me from fully buying their fates. Why must i weep or cheer for them if I’m not given grounds until 20 hours in? Having said that, I was pleased to see familiar faces from the initial Nier pop up to greatly help clarify the bond between it and Automata. Their occurrence caused a welcome sense of nostalgia and helped bring closure to Nier: Gestalt’s open-ended finale.
I didn’t feel a lot of a rapport with the heroes, but I definitely enjoyed playing as them. There’s an unbelievable sense of freedom that is included with effortlessly surfing sand dunes in the desert and shimmying up the concrete remains of office buildings in Automata’s open world. Parkouring plays a huge role here, and it’s highly enjoyable because of ultra-fluid controls and an extremely smart camera that effortlessly tracks the action regardless of how insane things get. And things get pretty nuts: Automata’s different flavors of combat certainly are a maniacal, supersonic affair, and a complete blast to play.
Automata is referred to as an action RPG, but it’s really an everything-but-the-kitchen-sink sort of game. Among hearty chunks of feel-good hack-and-slash, you’ll trade a fireworks display worth of projectiles with flying enemies, hack into robot mainframes, read a text adventure or two, and even brawl with a set of psychotic twins. This radically changing gameplay produces an exciting roller coaster ride, and After all that literally: in another of the craziest, most beautiful action sequences I’ve ever encountered, you’ll fight atop a moving roller coaster while racing full speed through the dilapidated remains of a sun-kissed boardwalk.
The radically changing gameplay produces an exciting roller coaster ride.
Nearly all enemy encounters happen on the floor, in sun-dappled pine forests and submerged cityscapes. These seamlessly linked areas offer a good amount of space to test out Automata’s excellent free-flowing combat, which is where in fact the gameplay shines best and brightest. The machine is streamlined right into a selection of light and heavy attacks which make it simple to leap, shoot, hack, and slash through giant metal serpents and giant arm-flailing bipeds whose hard knocks can only just be avoid.