Nintendo 2DS XL Review 2020
With the Switch, Nintendo appears to have a real hit on its hands: It’s still all but impossible to find to get, and a promising new slate of games proven at the E3 gaming show has only ramped up interest.
But despite the fact that the Switch does double duty as a home and mobile console, Nintendo continues to be cranking out new derivations on its pure lightweight line. THE BRAND NEW Nintendo 2DS XL may be the latest and, in lots of ways, the best Nintendo lightweight yet. It retains the big twin screens of the sooner (but still available) New Nintendo 3DS XL, but loses the gimmicky 3D effect that’s effectively unused generally in most games.
On top of that, the 2DS XL includes a slightly trimmed-down version of the 3DS XL clamshell design, instead of the weird flat frame and tiny screens of the budget standard 2DS model. It’s currently available in america, UK and Australia for $150, £130 and AU$200, respectively.
With an unparalleled design, Nintendo’s already-impressive game library — it plays practically every 3DS and DS game, in cartridge or download form — and a realistic price, there’s little here never to like. But just like the recent PlayStation 4 Slim ($300 at Best Buy) and Xbox One S ($300 at Best Buy), this is very only a less expensive repackaging of a preexisting console: Effectively, it’s a 3DS XL lessen price, instead of anything really new. So while it’s an excellent product with an excellent game library, there is no burning reason to get it if you curently have among the preceding models.
This review was at first published on June 26. It’s been updated to reflect the 2DS XL’s availability in america and UK.
The 2DS XL moves from the two-screen flat tablet design of the initial 2DS released back 2013. Instead, it is the folding handheld style used for almost all of the DS range. Also, it can it while looking and feeling much better than any other DS that came before.
The dimensions are almost identical to the 3DS XL. Both pack the very best 4.9-inch and bottom 4.2-inch dual screens (underneath one is a touchscreen); both sit at around 6.3 by 3.4 by 0.8 inches (160 by 86 by 20mm) when closed. However the 2DS XL is markedly lighter compared to the 328 gram 3DS XL, tipping the scales at 238 grams (8.4 ounces). Both sides of the machine will close together cleanly into one gradual curved edge, where in fact the 3DS’s rounded top half left a big crevasse.
The matte plastic finish and raised ridging at the top side feel better and cleaner compared to the glossy pearlescence of previous generations. The hinge is exposed, so using the top panel is smaller, which makes the most notable hero screen look bigger. The cartridge slot is hidden behind a subtle curved panel, to avoid you accidentally popping out your game. All told, the 2DS XL feels as though a refined version of a classic, because that’s what it really is.
Depending after your region, you can nab the brand new 2DS in either black and turquoise or an extremely BB-8-ish white and orange. Both options are very eye-catching, and the turquoise and orange details split up the flat colour slabs very nicely. Personally, I chosen the black and turquoise, because if something is moving into my bag, it will not stay white for long.
I really do take umbrage with taking care of of the physical design. You have the supersized 2DS, right? Bigger screen, bigger case. Why for the love of most that is holy may be the stylus so short? A side-by-side comparison with the 3DS XL stylus reveals the 2DS XL stylus is merely half an inch shorter, but boy is that incremental measurement important. This means the difference between comfortably holding the stylus as you’ll a pen or having to use some kind of cramped, arcane, twisted claw gesture on a stylus designed for ants. Or, much more likely, small kids’ hands. But if you are a grown-up with grown-up hands, get a third-party option.
Turn that sucker on and you will start to see the usual Nintendo DS experience. With full connectivity, the Nintendo web store experience and decades of Nintendo games at your thumbs on the virtual eShop (not forgetting the prevailing 2DS/3DS game lineup) it’s really profiting from stepping right into a mature ecosystem. Famous brands Pokemon Sun and Moon, Super Smash Bros., Mario Kart 7,
together with keystone Zelda games like Ocarina of Time, Majora’s Mask and A CONNECTION BETWEEN Worlds, are all less expensive than ever, particularly if you’re ready to scour the used game section. While it isn’t offering any reason behind existing DS owners to change horses midstream, it’s definitely doing its darnedest to make an impression on persons who haven’t picked one up yet, or have an early-gen DS looking just a little long in the tooth.
Alas, you may still find frustrations Nintendo hasn’t fixed. Transferring downloaded games in one 2DS/3DS console to some other continues to be a Sisyphean nightmare. Meanwhile, with Virtual Console plans on the Switch still largely in the air, it’s unclear if any online 2DS/3DS purchases will continue to work on that device. (Do not get your hopes up.) And online play still involves Nintendo’s confusing friend codes system, too.
On the inside
One thing you will most probably notice in early stages is that the matte finish doesn’t extend to the inner faces of the 2DS XL. It’s a shiny affair, and one that’s very reflective in direct light. It’s wanting for a brightness toggle, nonetheless it really was only unmanageable in extreme cases.
The largest thing you’re passing up on may be the no-glasses-required 3D experience, but I take advantage of “really missing out” loosely. While it’s impressive to start to see the depth effect at the job at first, I came across that the novelty soon became distracting enough that it had been almost permanently powered down on my 3DS.
Aside from the dearth of 3D, though, the 2DS XL carries over-all of the features from its earlier counterpart. But it addittionally corrects a number of the 3DS XL’s most annoying deficiencies: The microSD slot (a 4GB card is roofed) is situated right next to the cartridge slot, which means you don’t need to take away the unit’s battery cover to gain access to it. And unlike the 3DS XL, the proprietary AC adapter is roofed in the box. It’s just too bad Nintendo didn’t take the possibility to go USB-C here, since it did with the Switch.
Nintendo doesn’t make any official claims on the 2DS XL battery life, so we weren’t expecting anything much better than the brand new 3DS XL, which would run for from 3.5 to 7 hours, according to the sort of game. Actually, playing Professor Layton (a nonintensive puzzle game), I acquired nearer to 8 hours. However, the a lot more graphically strong Legend of Zelda: Majora’s Mask drained the battery in only over 4 hours. That latter timeframe was in what Eurogamer got on Mario Kart 7, too — albeit with all the current settings maxed out in torture test mode. In standby mode, mine kept a fee for days. Of course, if you get the opportunity to plug it in overnight, all of the better.
Otherwise, the 2DS XL keeps all the top features of its 3D brother: the C stick, extra ZL/ZR shoulder buttons and NFC support for getting together with Nintendo Amiibo figurines are here, as is Wi-Fi, front and rear cameras and parental controls.