Best Sennheiser GAME ZERO Black Friday Offers 2020
I’ll say this: Gaming-centric companies could learn a whole lot about presentation from their boutique counterparts. THE OVERALL GAME Zero comes ensconced in a semi-solid case, so that it is eminently more lightweight (and stowable) than most headsets I’ve used. HyperX and Astro will be the only companies I’ve seen to take similar pains on the gaming side. Maybe also Razer on some of their higher-end products.
The Game Zero can be pretty inoffensive so far as “gaming” products are worried. Sennheiser’s decked it out with metallic red highlights, so it’s somewhat flashier than your average couple of studio cans. That’s the only real difference, though-otherwise, the overall game Zero looks like a fairly standard couple of headphones. Black earcups, black chassis, Sennheiser logo emblazoned on the ears and the band. Simple.
The most known feature-and the main one I appreciate most-is how big is the overall game Zero’s earcups. Billed as “XXL,” each can be an enormous oval that fits over my ears with probably a half-inch to spare atlanta divorce attorneys direction. Even though, they still seal exceptionally well and with reduced jaw-squeezing-just amazingly comfortable, throughout. Being closed-backed, I did so get slightly warm wearing them, but that’s a fairly universal problem with any headset decked out in leatherette.
THE OVERALL GAME Zero also feels well-built. The band itself is metal, fairly flexible and lightweight, and linked to the ear cups by two hefty metal pins. The ears also swivel flat with a smooth fluid motion I could only want to describe as “high-end” despite the fact that it’s…well, something as banal as rotating the ear cups.
On the proper ear you’ll find an embedded volume wheel, a set disk with small notches onto it. It’s large enough to find in a panic but subtle enough never to call focus on itself. For the microphone, it’s a flip-to-mute model which makes an audible click when you’ve moved it to the active position.
I’m a flip-to-mute fan, so that’s fine. My only complaint may be the Game Zero’s inflexible design. The microphone is large, firmly affixed, and incredibly obvious. You can swivel it up taken care of, sure, but there’s still a massive microphone fastened aside. Which makes this set really only well suited for indoor use. Sennheiser’s not by yourself in this, but I would’ve desired a semi-hidden microphone at the least-especially for the purchase price.
The cable is removable though, and that’s a definite plus in my own book. I’ve become increasingly skeptical of headset cables. It appears like they’re always the first piece to break, even though there are a few trade-offs with removable cables, the feature at least prevents your headset from turning out to be a paperweight.
I have hardly any quibbles overall, and the few which exist also apply to a great many other (lesser) headsets. That is a damn nice little bit of engineering overall, in a no-frills, takes-few-risks type of way.
All on its lonesome
Which brings us to audio. In the end, you want to know if a gaming headset from an established, audio-first brand a safe buy.
I’m going to get started on off talking about the overall game Zero in isolation, as I suppose that’s how a lot of people will use it. That is also brave new territory for the overall game Zero-the previous version had a rated impedance of 150 ohms, which in most of folks means “You will need an external amp to operate a vehicle this properly.” The updated version we’re reviewing is a low-impedance 50-ohm model, meaning it must be well suited for use with virtually any motherboard’s on-board audio.
Quite simply: It sounds great. Music is specially impressive-I generally run headsets through those tests first, because gaming-centric devices often lack the subtlety and clarity you’d get from normal headphones.
THE OVERALL GAME Zero? Beautiful. It sounds somewhat muddy at suprisingly low volumes, but obtain it in to the 20-percent range (or more) and everything becomes crisp. Highs sound sharp and snappy, while mids have a refreshing intensity to them. Sometimes overly intense-I think they’ve been boosted a bit. I didn’t think it is particularly offensive, though.
Those XXL earcups are also available in handy. Like HyperX’s original Cloud, using its oversized earcups, the overall game Zero feels as though it includes a massive sound stage in comparison to most gaming headsets I review. Even plugged directly into my motherboard’s sound without frills, the sound has that wide pseudo-surround quality you merely get from exceptional stereo headsets.
The only aspect some will dsicover disappointing may be the bass response. It’s very precise, but lacks the oomph some persons want from explosions, gunshots, and so on. Personally I’m fine with that-I prefer a far more natural sound. There’s also a whole lot of headroom, so you might always fiddle with the EQ settings and insert more bass. My sole concern is that some persons will dsicover it lacks punch straight from the box.
The microphone can be top-notch. I’ve left it until late in this review to go over, but don’t let that fool you: THE OVERALL GAME Zero gets the best microphone I’ve heard on a gaming headset. Most headsets leave persons sounding muffled, or like it’s coming via an antique telephone. THE OVERALL GAME Zero may be the only gaming headset I’ve used that captures a voice’s full tone. Would you intend to record a podcast onto it? Eh, still most likely not. It’s excellent though, so far as headsets go. Crystal-clear.
With just a little help from its friends
Okay, that’s unaided stereo output. Sennheiser also sent along its GSX1000 amplifier/DAC to check with the overall game Zero-an additional $230 cost. One I’m sure most Game Zero buyers won’t make.
It’s a nifty little unit, though. The GSX1000 is a tiny and unassuming black square with a silver disk embedded in the top-volume control, as it happens. Connect it to your personal computer with a USB cable, then plug the overall game Zero (or another 3.5mm-equipped headset) in to the back, and you access a complete host of new features.
Adjustable reverb, 7.1 audio, simple EQ, sidetone-it’s all adjustable from the GSX1000, with touch controls easy to get at at the top of the disk, surrounding a red digital volume readout. It appears like HAL 9000 went into building audio tracks accessories. Also you can save different profiles to each one of the unit’s corners, which is vital that you know because otherwise you’ll (like me) wonder why it keeps resetting to the defaults once you change the quantity. Hint: It’s your palm hitting the profile selector.
THE OVERALL GAME Zero sounds slightly better through the GSX1000, especially through the music setting-that’s where you’ll find the thumping bass that’s missing by using the headset alone. Like, really thumping bass.
So far as adding virtual 7.1 to a set of stereo headphones? The GSX1000 is pretty decent. It’s far more subtle compared to the virtual 7.1 implemented by Razer and Logitech-subtle enough you can also leave it on while hearing music, without getting that awful echo-chamber effect I associate with a whole lot of virtual 7.1.
Get yourself a respectable in-game mix and everything sounds pretty damn good, though. Battlefield 1 and Doom are both excellent test subjects, in particular when combined with Game Zero’s oversized earcups-the pairing offers an impressively wide sound stage. It’s much less clear as, say, Razer’s Man O’ War, nor does it approach “real” 7.1 sound, but as an add-on for just about any 3.5mm headphones or headset? Pretty good.
Could it be worth $230? Harder to state. The GSX1000 can be an attractive unit, and if you’re after 7.1 specifically, it’s a good option that’s bolstered by its tidy shape, small size, and hassle-free setup.
But for most of the people I believe the standalone Game Zero will be enough, especially with a lot more motherboards coming with faux-7.1 built-in. And if you’re just buying a headphone amp? Look elsewhere. Not merely does the GSX1000 not add much power (it’s more of a DAC than an amp), but there are a lot of sub-$100 options that execute a respectable job. You will discover a lot more options in the $100 to $200 range.
Whether or not you spring for the GSX1000, Sennheiser’s Game Zero is an outstanding device. When I last wrote about Astro’s A50, I cautioned that they didn’t really supply the sound I expected from a $300 couple of headphones. THE OVERALL GAME Zero illustrates my point-at $280, they deliver far better sound compared to the A50.
Yeah, $280 is expensive for a wired gaming headset-it’s definitely pricier compared to the the greater part of wired gaming headsets. As always, I’ll say that you can find already get pretty damn good gaming music for under $100, thanks to HyperX.
But for the individual who would like one step much better than gaming-centric audio, but nonetheless needs that built-in microphone? THE OVERALL GAME Zero is a superb choice. Yeah, I understand you could still probably get slightly better headphones and an improved standalone mic for under $280, but not significantly less. And if you pit that option against Amazon’s perpetual sale price of $180 for the overall game Zero, that guideline mostly withers away.
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At $280, Sennheiser’s Game Zero is approximately as expensive a gaming headset as you might find. Alternatively, it’s also among the finest available.
- Rich and crystal-clear audio
- Top-notch microphone with excellent vocal richness
- Removable cable
- About as exp